Forever Fantasy


Made up from Final Fantasy and Kingdom Hearts, the RP will be mixed with all Square Enix games.
 
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Welcome!

 
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Announcements

- Important news and updates will be post here by staff members. Vote for us
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11Sat Apr 25, 2009 2:31 am
Roxas Almost Done
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Arrival & Departure

- New to Forever Fantasy? Create your first topic here and introduce yourself to the staff and members!- If you're leaving for a while or maybe permanently, please be sure to let us know in case any activity checks are near.
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11Sun Apr 26, 2009 6:18 am
Lex Rokai Welcome To Forever Fantasy
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Information Centre

- Come to this board right after you have joined. It contains all of the important topics you will need to read to become familiar with the rules on the site.
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11Fri Apr 24, 2009 6:34 pm
Roxas The Rules. Got it memorized?
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Question and Suggestion

- Don't understand something on the forum? Or do you have a question about Kingdom Hearts or Final Fantasy in general? This is the place for you!- Got a suggestion to make the site looks better? Well post them here!
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Events

- Fun events will be posted in here by staff or members who got permission from the staff members.
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General

- Talk about anything here.
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22Sun Apr 26, 2009 12:12 pm
Roxas Real Life Pic

The Character Lounge

 
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Character Creation Lab

- The Character Creation Lab is the place where you'll create your own original character or grab a Canon, World, or a Special Character. Check here often to see if a new Special Character is released.
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1321Fri Jul 17, 2009 2:35 pm
Kami Drathan †Kami Drathan†
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The Organization Lab

- Here is smaller organization/groups/clans can be created and discuss with your teammate what to plan next.
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34Mon Apr 27, 2009 4:59 am
Sasuke Uchiha The Uchiha Clan
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Magic/Magick Creation

- Here is where you can create your own magic/Magick, there is a limit of 5 magic/magick per week so choose wisely.
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23Wed Apr 29, 2009 9:48 am
Lex Rokai Sasuke's Spells
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Technique Creation

- Here is where you can create new techniques, you can only create 3 per 2 days so choose wisely!
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816Wed Apr 29, 2009 9:47 am
Lex Rokai Sasuke's Moves
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Limit Break/Overdrive Creation

- Create your own limit break or overdrive, there is a limit of 2 per week and for a character.
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Spira

 
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Besaid Island

- The only populated area on Besaid Island, the village is a small settlement which is famous for the fabrics and clothes it produces. Once long ago it was a Machina City that was destroyed by Sin, the ruins of this city can be seen throughout the island.
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Kilika Island

- Kilika is an island off the southern coast of the Spira mainland. It can only be reached by boat or airship. The island consists of a small port and village, a large jungle and a Temple of Yevon. It is famous for being the home of High Summoner Ohalland and the Kilika Beasts, the local blitzball team.
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Luca

- The City of Luca is a port at the southern tip of Spira's main continent. Luca houses Spira's only Blitzball stadium, and is the home of the Luca Goers, the best team in the league.
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113Sun Apr 26, 2009 11:52 am
Yuna After the Blitzball game
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Mi'ihen Highroad

- The Mi'ihen Highroad links the city of Luca to Mushroom Rock Road. It is also the road that Lord Mi'ihen, creator of the Crusaders (initially known as "the Crimson Blades"), walked on to face a trial of Yevon.
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Mushroom Rock

- Mushroom Rock is notable chiefly for its mushroom-shaped rock formations and as the site of the ill-fated Operation Mi'ihen, where the Crusaders and the Al Bhed tried — and failed — to defeat Sin by using ancient machina.
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Djose

- There is not much of interest in Djose, with the notable exception of its temple, which housed the fayth for the aeon, Ixion, during Sin's millennium of terror. Once the Eternal Calm began, the temple was abandoned, and the Machine Faction set up their headquarters there.
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Moonflow

- The Moonflow is a large river running through the heart of Spira. It is notable for shoopuf rides and for the pyreflies that congregate around the surface of the water, as well as the semi-entertaining productions by Chief Tobli and his troupe of Hypello performers.
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Guadosalam

- Guadosalam is the city of the Guado, and gateway to the Farplane. The city sits on the path from the north bank of the Moonflow and the southern trail of the Thunder Plains. It comprises three levels with the exits at the bottommost points, the path to the Farplane on the upper level and the Palace, residence of the current leader, at the centre.
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Farplane

- The Farplane is a gathering place for the dead. They come here either after they have been sent or after they die (if they accepted death before they died). If the spirits are not sent to the farplane, they remain as the Unsent and begin to envy the living, which then turns into hatred; thus they will eventually become fiends. The farplane can be visited by the living, through an entrance at Guadosalam. The Pyreflies react to their memories to conjure an image of the dead person. However, If you think of a person still living, they will not be shown. The farplane still is not completely understood by the inhabitants of Spira. The Guado are the keepers of the farplane; as a result, they have the ability to sense the unsent.
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Thunder Plains

- The Thunder Plains are the site of a vast, never-ending thunderstorm. Many a traveler met their end here, until an Al Bhed by the name of "Bilghen" set up lightning rod towers to draw the lightning away from the main path. Ironically, he died after being hit by a stray bolt.
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Macalania

- Perhaps the most striking location in all of Spira, Macalania was a large sparkling blue forest, full of glowing crystal formations and shining skyways. Eventually, the forest led out into an icy lake, which was the location of Macalania Temple.
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Bikanel

- A large desert island far to the west of Spira's mainland, Bikanel was the location of the Al Bhed's home until it was attacked by the Guado.
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Bevelle

- The largest city in Spira and center of the order of Yevon prior to the coming of the Eternal Calm, Bevelle is also the birthplace of Yuna.
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Calm Lands

- The Calm Lands are the location where Bevelle and Zanarkand fought their most brutal and destructive battle.
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Cavern of the Stolen Fayth

- The Cavern of the Stolen Fayth is a large cave located between the Calm Lands and Mount Gagazet. It is on the other side of the scar, a large gorge made by Sin after Lord Gandof struck it down. The cave was home to the fayth of the aeon Yojimbo.
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Remiem Temple

- Remiem is a forgotten Temple of Spira. The entrance from the Calm Lands was cut off during one of the battles with Sin and has not been visited for several generations. It is the home of the Magus Sisters fayth.
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Mt Gagazet

- The highest point in Spira, Mount Gagazet is home to the Ronso tribe as well as the fayth of Dream Zanarkand.
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Zanarkand Ruins

- The Zanarkand Ruins are the desiccated remains of the once great machina city, Zanarkand. A war between Bevelle and Zanarkand 1,000 years before Final Fantasy X contributed to the latter's downfall. Once active and full of life, it was left dark, home only to dust and fiends.
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Baaj Temple

- Baaj Temple is the location where Tidus first awakened after being displaced from Dream Zanarkand. Here, he nearly lost his life to the fish fiend Geosgaeno, and also met Rikku for the first time.
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Omega Ruins

- Long ago, a Yevonite heretic named "Omega" was banished to these ruins by the maesters of Yevon and executed. After his death, his hatred turned his unsent soul into a horrifying fiend of great strength — Omega Weapon (and, because the hatred was overflowing, another fiend called Ultima Weapon also manifested).
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Kingdom Hearts World

 
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Twilight Town

- Twilight Town is a quiet city in endless sunset. Much like Traverse Town, it is divided into several distinct districts, commonly known as Market Street, Sunset Terrace, and The Fabled Countryside.
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283Wed Apr 29, 2009 9:52 am
Sasuke Uchiha Sasuke's Mysterious Arrival
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The Land of the Dragons

- Sora and company enter at the tranquil Bamboo Grove, and have a reunion with an old friend here. This reunion takes them to the Encampment, where a division of China's army trains and lives. Their missions send them to the nearby Checkpoint, a set of gates near a beautiful waterfall and stream; the area serves as a sort of crossroads where the world's paths intersect.
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Beast's Castle

- Taking place entirely within and on the grounds of a Loire Valley-styled castle in old France, Sora, Donald, and Goofy reunite with their friends Beast and Belle.
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Olympus Coliseum

- The home of mighty hero Hercules, with the Coliseum they can be tournament here but don't think you can join without training cause Phil will make you train till you drop.
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Underworld

- The Underworld is the dwelling place of Hades. Although it is a part of the Olympus Coliseum, it stands apart from the Coliseum in that it is the entire setting for Hercules. The Underworld consists of two parts, the Cave of the Dead and the Underworld Caverns. The Underworld is also home to the Underdrome where Sora can take part in tournaments.
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Disney Castle

- It is the home of King Mickey, Queen Minnie, and the other classic animated characters created by Walt Disney. As such, Disney Castle is considered to represent Disney's short films and cartoons, although that role would later be shared with Timeless River.
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Timeless River

- Entered through a door in the Hall of the Cornerstone at Disney Castle, Timeless River is an area back in time to when the world was still monochrome and the Castle had not been built. It is largely based on the 1928 short Steamboat Willie, as well as many other classic Disney shorts.
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Atlantica

- Almost completely underwater, Atlantica is a rocky world with immense holes on its surface. Beneath the surface is an entire world full of fish, merfolk, and other aquatic species that make up King Triton's underwater kingdom. The Heartless that appear in Atlantica are unique to it, such as Sea Neons.
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Port Royal

- Port Royal is divided into four main areas, only one of which is actually the town of Port Royal. Sora and the gang land on the Rampart of the town's fort, which holds several defensive cannons. In addition, one can look inside the fort to see a prison area. There are two sets of stairs, the left one leading down to the Harbor. This is where Sora first encounters the undead pirates. From here, the bridge leads into the main Town area, which is being attacked by heartless and pirates. A road from here leads back to the fort, but Sora will want to head back to the harbor to meet up with Jack Sparrow.
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Agrabah

- The world of Agrabah is basically divided into two parts. The first part is Agrabah itself, where the Sultan's Palace is located. Sora and his party arrive in the Plaza here, where they are confronted by their first enemies in the world. Connecting through a door is a Storeroom, with no enemies and a save point, as well as a few other goodies. Heading north from the Plaza heads to Main Street; shimmying up the nearby pole will take Sora's group to Aladdin's House and another save point. Continuing north takes them to the Palace Gates, where the massive Pot Centipede battle begins. Heading west from Main Street sends them into the Alley, while entering the high entrance to the east goes into the Bazaar. These areas interconnect on many levels, both high and low.
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Destiny Island

- The Small Island where Sora, Riku, Kairi, Selphie, Tidus and Wakka play is a relatively small island, but is where most of the beginning of the story takes place. It is reached by canoe from the main island. Most of the island is covered in trees and shrubbery. The outskirts are naturally covered in yellow sandy beaches. There is a Seaside Shack and a somewhat treehouse built into a large tree. A miniature island is settled next to the island and can be reached by crossing a bridge (which can be accessed by using the stairs in the Seaside Shack mentioned above) (or alternatively, by swimming towards a ladder on the opposite side of the island, and then climbing it). Sora can also have duels with Wakka , Selphie and Tidus nearby in the first game. Sora and Riku often practice their sword fights at the place where the friends can watch the sunset - past the Bridge, on a miniature island. On that island is a crooked palm tree that grows Paopu Fruits. Local myth dictates that the two people who share one will have their destinies intertwined. The Cove at the back of the island has an obstacle course which Sora and Riku use during their competitive challenges.
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Halloween Town

- Guillotine Plaza (called Town Square in Kingdom Hearts II) is named after the deadly guillotine in the middle of the area. There is also a fountain full of green water and various ledges to climb on. In Kingdom Hearts II, the area takes on a slightly different appearance, the fountain now squirts water that deals damage if hit, the guillotine can come down on characters for damage if they pass beneath it, one of the gates (with presents behind it) deals damage if Sora and company come near it, and nearby grates spew poisonous gas. In both games, the Square links directly to Dr. Finkelstein's Lab, where much of the exposition for both games is initially given. In Kingdom Hearts, it also links to Guillotine Gate, which serves as the entrance to Halloween Town.
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Christmas Town

- Christmas Town is an expanded part of Halloween Town added in Kingdom Hearts II, located through a door in the Hinterlands. Although it is a world of its own story-wise, it is recognized as a part of Halloween Town, as shown under the location title as the player proceeds through the areas.As a special world, it represents the holiday of Christmas. Once a year, the ruler Santa Claus will travel throughout the universe to give presents to children named on his nice-list.
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Pride Lands

- The Pride Lands, despite the name, pertains to the three main parts of Africa that Simba explored during the events of The Lion King and seems to correspond with the later events in the film. The setting includes the Pride Lands itself, as well as more famous movie sites such as the Jungle and the Elephant Graveyard that are not actually part of the Pride Lands from the film.
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Radiant Garden

- The Radiant Garden is a world in Kingdom Hearts II. However, it appears in the other two games as Hollow Bastion, the castle which lies in the center of the world. The rest of the world is destroyed in those two games. The world itself was named "Hollow Bastion" during Xehanort's Heartless and Maleficent's reign of the castle. It regains its name in Kingdom Hearts II after Tron finds a record of it in the computer's database and shows everyone what the town looked like when it started out. Everyone from Radiant Garden remembers the name.
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Space Paranoids

- After Donald accidentally transports them in, Sora, Goofy, and Donald arrive in the digital world and are promptly arrested by Sark who escorts them to the Pit Cell, where Tron is being held prisoner by the MCP; this room also hosts the Moogle Shop. After explaining the situation, the party escapes the Cell, heading for the Canyon, where they play a mini-game to unlock the terminal access. Further along and to the right is the Dataspace, where the password for the computer can be inputted.
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The World That Never Was

The world of Organization XIII, it is home to a seemingly endless supply of Heartless and Nobodies. The Organization controls the world from The Castle that Never Was
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1100Sun Apr 26, 2009 12:34 pm
Roxas The Castle That Never Was
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